I need to do some work for the university in the following months, as it is very important for me to fulfill it correctly (basically I will waste 5 years if not), I will take a step back from MG and gaming.
CHECK THE LIST AND CHECK THE PRIVATE FORUMS:
People who manage server payments:
*They have access to provider homepage and server config. Can restart/stop/everything. It is also their task to make sure that the server gets extended/paid for.
*Contact these guys if something gets really weird with the server, or you want something changed on them (fx. DLC server back to Classic/Ranked)
*Only these guys can add people to the !lead list or add more admins accounts
*Recruitment admins have the power to instant-invite+accept people into MGs or invite people in for a short 1-2 weeks application period. They can also deny application or make them inactive, as they see fit.
*Recruitment admins talks with each other before accepting or inviting new members. They can also use the admin forums or the normal forums for guidance (fx. Good players topic)
*Every administrator has access to Procon and full access to settings and plugin settings.
*STRONGLY ADVICE THE ADMINISTRATORS TO READ THEIR PRIVATE FORUM
*IF YOU ARE SEEDING THEN YOU HAVE TO USE “HOW TO SEED WITH PROCON GUIDE”, OTHERWISE IT IS POINTLESS AND VERY HARD TO SEED
*have the power to add people to reserved slot, edit banlist, maplist and plugins.
In-Game Admins: (only new admins are listed)
*Anyone can become an Event Manager – all it requires is a bit of time and dedication to arrange the events. It does not matter what game it is – anything that has multiplayer.
*Event managers have sub-accounts to the server (Taom has an account to i3d.net DLC server, and can change it for events)
In case you really need to contact me, then message me on Facebook (plenty of you have me as friends)
This new season brought upon us a new tier system in place of the old division system. What this meant was that we would play games more regularly as wildcards were not allowed anymore. The swiss system used to get the match pairs should also theoretically match more equally skilled teams against each other resulting in more close games. In practice however we found most games to be rather one sided.
Our team for the season was
Backing up our core 6 were
Grindianos is also in the team but he just plays 24/7 instarespawn 2fort. -.-
Start of the season is always tricky, you always feel like you should have played more during pre-season. And for us it was probably true since we only managed to play one or two pcw’s before the season and as most of our player had switched their main class since last season our first match didn’t go quite as planned. We started off with cp_process which usually has been a strong map for us. This time however we couldn’t get in to the game properly and quickly lost the map 5-0. It certainly didn’t look good going in to Badlands which has never been too good of a map for us.
Surprisingly enough our enemies were even worse on cp_badlands than us and countered their 5-0 with one of our own taking Badlands in a swift fashion 5-0 and that mean the final score of our week 1 fixture was 3-3.
Due to dropping 3 points on first week, the new Swiss system would match us against opponent with similar record. Unfortunately the skill level can vary a lot in Open tier and our week 2 match wasn’t much of a challenge with us taking both maps convincingly 5-0.
Final score was 3-3.
Match 3 was against team Breeze who are old TF2 veterans from Winland. Due to them having issues with their roster we ended up letting them use two former high division players. Despite this the first map was very close.
On the second map we were not quite as good and as a result of the first 15 minutes Linc changed back to playing Demo and H… switched to medic for the rest of the season. 15
We lost both maps so Breeze took the fixture 6-0
And just like on week 2, once you lose points you’ll get matched against a weaker opponent. Week 4 match was over quickly with us taking both maps 5-0.
Final score was 6-0 to MG
We played against cunts who didn’t allow Open tier level merc to play in Open tier match. And because Brian thought I was asking him to play pubs we ended up having to play with only 5 players against 6. Needless to say we lost although with a little better coordination I feel like we could have even won the game despite being one player short.
Final score was 0-6 in favor of the cunts
Probably the closest game of the season although to be fair we made the match harder for ourselves than it needed too be. Some very questionable pushes were made but in the end we came out on top.
Final result was 6-0 for MG
Game was ez. Other team decided to start running heavy and pyro to mid since they couldn’t compete anyway. We took badlands 6-1, the only point they got was a backcap that barely worked, and Viaduct we won 3-0. H got the most airshots on both maps.
Final result was 6-0 for MG
Unfortunately we lost two many maps to make it in to the playoffs. Our final record is 9 wins and 5 losses. Overall the season went rather well though and we are looking to win Open tier next season.