CS:GO Katowice Major Main Qualifier starts today 12 GMT/13 CET

16 Teams will need to be reduced down to 8 to compete next weekend in the Main Tourney against the 8 Legends from the last Major. The field is getting bigger and we see more and more CS GO Pros slowly aging and fading away. The new generation certainly struggles still, but slowly is replacing the old mouselifters, awp-legends and spraycontrollers of yesterday, that have to fight harder and harder to get to the same places. The final 8 still have one more week of practice, while these hot 16 are gonna go at it with maximum brutality, smelling the blood of reaching the final stage.

Hot young ones: The Fins from Ence: Natus crew lacked some big stage experience and it showed when going against the big teams. Have they learned enough to go one step further? They certainly have the aim, they need the brain.

Winstrike/Vega Squad/Spirit/Avangar: Each one of those teams has 1-2 players that can perform to the highest level, and when the rest clicks, they can upset. They are the dark horses from the CIS that have the ingredients of a superteam and show us the vast talent from the region, proving that not all russians hack. Ultimately one of them (probably Vega or Winstrike) can go through, while the others probably will fold under pressure.

Old Legends never die: Nip, fnatic, Vitality and G2 with their newly mixed rosters of Major winners and some new guns. Will the french find their old form? Shox and KennyS in one team is a scary thing when the year is 2015. I don’t believe these teams are hungry enough to go far, but the Swedes probably will not have much trouble to prevail, and the french have enough routine … maybe …

MURRICA FUCK YEAH: C9 and NRG: Much has been talked about the Bulgarian talent Cerq that tanked hard on the last occasion, nevertheless they can reach the top 8 and C9 with Rush and autimatic firing on all cylinders also have decent chances to go through.

Meanwhile down under: Renegades can make it if enough teams fudge up, but they need others to make mistakes to be there, don’t expect too much from greyhound besides DickStacie’s sticker apparently having a penis drawn on his signature.

Tyloo and ViCi: ViCi was able to surprise by qualifying, so i will watch those guys. Tyloo are probably going to land somewhere in the midfield, will it be enough? I don’t think so.

And lastly: Furia from Brabrabrazil, have not watched the qualifier, hard to say how strong they are. First timers on the big stages against internationals. Again I would say these guys won’t be among the Top 8.

PREDICTIONS: C9, NiP, fnatic, G2, Vitality, Ence, Winstrike, ViCi/Renegades. I’ll allow myself 1 mistake because i didn’t watch enough and i will probably be wrong on a number of those.

Hltvs viewer’s guide:


MG Variety Game Night – Proposal

The Concept

I want to propose a simple idea. Remembering our Insurgency-Coop night, I want us to try out some games. At a pre-determined day, everyone who wants to gets together on Discord and plays a different game together.
What type of game? With the many giveaways and sales, it should be a game that is available to most of us. Like Insurgency, it could be a game that has recently been given away. Or something that is on sale or cheap. For example, we could set a upper limit of 5 € for game price. We can have replays, for example I would like to play Insurgency-Coop with you-lot again.
Via the forum, we can collect the possible games in between the sessions and then have a vote on what to play. The frequency of the “game day” is something we need to determine as well. Should we play every week, every 2 weeks, every month? A poll for this will be below, as well as a poll for the day of the week.
So let me know what you think by voting below. Results will be taken on Febuary 8th. Thanks!

Voting in the forum post: https://www.monkey-gamers.com/forums/topic/mg-variety-game-night-proposal/#post-26988

League of Death Recap June 8th

Game 1: Zavod Night (i)

On this week’s LoD, Cerberus’ Team was a bit short on mapower. From initial looks, one could have almost fooled oneself that the MGs outnumbered the DEFR players this time around, sporting two full Squads under the lead of BrianSaysRelax and Toben.
The first match took place on the night version of Zavod, much to the pleasure of Casper. But not only Brightness sliders were turned to a hundred here, as the fight on the centre flags C and D proved to be one of the craziest, most hectic ones in a long time. Flags changed around constantly, with Krecks being a nuisance on Cerberus’ homeflags A and B. But it seemed equally hard to maintain control over our home flags F and E, where Bux and his DEFR squad helped out the Kronos team.
All in all it was a really close fight, stretching for more than 35 minutes, so I was quite surprised to find that in the end the ticket margin was more than 200 tickets. Luckily this week, this margin was in favour of Kronos, giving a much needed boost to morale.

Game 2: Sunken Dragon (v)

The watery Metropolitan battleground seems to be a favourite among the vehicle maps, at least for the Game coordinators. Probably due to the fact that vehicles are quite limited, with both teams only getting one APC and one Scout Heli. Cooperation between the vehicle and infantry squads are therefore crucial. Spotting that enemy APC across the map gives the own Fighting vehicle a good impression over its possible area of influence.
Kronos team was deploying from the US side, aka the side with A and B. Initially, Both Brians and Tobens squad were supposed to be paradropped into the C and D area, but this advanced was stopped by the countering Scout Heli. Toben and his squad managed to get on the shore in front of D, in a less than optimal position. It was our task at that moment to get onto C and clear a path for the incoming APC, as well as keep their APC from pushing. Luckily, we managed to achieve that objective, getting the bleed on for Kronos side.
The fighting hotspots shifted to A and D, while Tobens squad, together with Kreck’s APC, tried to fend of the enemy IFV, which at one point seemed almost impossible, as it had a constant crew of 2 repairmen keeping it out of trouble. Only by a desperate Kamikaze act by Duke could the LAV menace be tamed.
In the end, holding B and C constantly proved to be a secure hold over the ticket bleed, bringing the game home by exactly 333 tickets.

Game 3: Hainan Resort (i)

The last game of the evening made it rather apparent that we had developed another balancing problem. This time though, Kronos was the beneficiary. As mentioned, a lot of the regular DEFR players were missing on this Friday evening, probably enjoying the summer sun with a cold beer or two.
The Cerberus side was therefore not the well oiled machine that we are used to see. It goes to show how important it is to know the people you play with. But I am sure next week we will see Cerberus back in full force, with nice and tight games for both sides. Because thats when LoD is the most fun.
Anyway, there is not much to say about Hainan. Kronos managed to get the initial 3 flag hold, repelled a counter-offensive towards B and then managed to get a squad into E, completely disrupting Cerberus’ offensive movements. The game went in Kronos favour, with 500 tickets gained.

It was really nice to see so many of us showing up. I hope you guys had fun! I sure did. Thanks, and see you next week!