League of Death 2018

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Golf of Oman for the BF2 feels! gogogo

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Dice should’ve made Strike at Karkand for BF4 as well. It was the best map on BF3.

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LoD Recap April 6th

Game 1: Flood Zone (Infantry)

With the easter break over, many virtual soldiers returned to the ranks of Kronos. Again, we could sport a full team with 5×5 man squads. Deploying as the US forces, Kronos initial plan was to take a hold over the outside flags A, D and E.
While this job was taken over by Buxshots squad, the FADA clan deployed to DELTA while the Bamboo-Bar Delegation kept the enemy out of ALPHA.
Both Monkey squads, under the lead of Brian and Toben, were therefore send into the meatgrinder on B and C.
Because we held the outside flags, the two of us often faced mostly the whole Cerberus team. With strong infantry players like ansas, janmischa and co in their ranks, the fight proved to be a frustrating one, where Spawns often resulted in immediate deaths. But with support of the squads from DELTA, we managed to get a hold on the center, forcing the lion out of her den.Kronos managed to win Flood Zone with a 418 ticket advantage.

Game 2: Lumphini Garden (Vehicle)

The second match takes us back to the gardens of Lumphini, but this time having access to the vehicles. The starting strategy was similar to last time this map was played. Deploying from the US side, Kronos tried to get a hold of CHARLIE, BRAVO and ALPHA, thereby bleeding Cerberus dry slowly but surely. But things did not turn out so well this time around, as Toben’s squad got caught out of position trying to blow up the train bridge from E to C. This left the defenders on C dangerously thin, and ultimately, Cerberus managed to grip C and not let go of it again.
Even though Kronos was able to get E or D from time to time, they could not escape from the headlock. Cerberus finally won the game by 358-0 tickets.

Game 3: Operation Mortar (Infantry)

So a tie breaker was needed. And it was to be a wet one. Micheal Phelps’ing their way to the main island, using l33t beacon stratzz, both MG squads took hold of Echo, fending of the first Cerberus’ wave. Both teams held on to their side of the island, but improved SL communication helped to pave the way for Kronos to cap the main island, with Cerberus only holding on to the small one in the south. This quickly turned the game in Kronos’ favor, building up a 300 ticket advantage.
But as so often, Kronos’ has problems when the enemy starts kicking again. That lead quickly shrunk, while all squads were fighting to get a hold. Luckily, Kronos managed to readjust, winning the last game and thereby the evening by 99 tickets. These roughly 200 tickets gained tonight compensated to close defeat of last week, keeping the overall score still within a games reach.
Everything can still be won! Keep it up Kronos!

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LoD Recap March 13th

Game 1: Propaganda

Let’s keep this rather short today:
On Propaganda, Kronos playing as the Chinese lost control of D in the beginning and could never break out again. The game was lost by 500 tickets.

Game 2: Langcang Dam

Lancang with vehicles did not work much better. Kronos never could manage to get a hold of 3 flags for long enough periods of time. The vehicle battle was lost as well. Resulting in another 400-ish ticket loss.

Game 3: Pearl Market

Lastly, on Pearl Market, Kronos casper’d all strategy over board and just tried to outrun Cerberus. The game was still lost by 200 tickets.

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LoD Recap 20th April

Game 1: Zavod 311 Infantry

“When you are faced with failure, you might just learn something” – Some smart person (probably)

After the sobering defeat of last week, The Kronos High Command knew something had to change. And that change had to happen within the HC. This week, Kronos figured out how to do hierarchies and how to communicate. This was put to the test on the map that everyone already played too much: Zavod 311.
Toben (3rd Person me, I know) took to the skies, trying to keep an overwatch over the friendly forces. His squad was therefore tasked with protecting FOXTROT, Kronos’ home flag. S7’s own MedicNL and his squad stood by in support, maintaining ECHO, while the Bamboo Delegation and Cookies squad unleashed hell on C and D. SafariJoe’s squad brought the fight to Cerberus’ back cap.
The fight was in balance in the beginning, Joe managed to dig in on A and be basically self-sufficient for the rest of the round, Toben’s Mortar squad denied the enemy access into F, with MedicNL doing a lot of cleaning up between F and D. Still, Cerberus managed to hold the BCD combination.
But soon enough, Krecksnutte and Cookies gained Kronos’ a leg up in the fight, slowly but surely draining the air out of Cerberus’ infantry apparatus.
The game seemed all but won, when Cerberus almost completely outcaped Kronos, holding 5 flags compared to Kronos’ last stand on F. But Kronos’ HC managed to maintain a cool head, soon enough regaining A and B, relieving pressure from the assault on F. The game was won by ~170 tickets, with a surely ‘tragic’ friendly fire accident preventing Joe from having a flawless game.

Game 2: Siege of Shanghai Vehicle

Quite surprised with their immediate success, Kronos’ team was anxious to prove this was not just a lucky victory. The vehicle version of Shanghai was expected to be a good test for our new unity.
Comprising the forces into Airforce (MedicNL), Armoured forces (Safarijoe), and Infantry units, Kronos’s set out to quickly box Cerberus into Alpha. Denying the enemy to make landfall on ECHO was vital. This was achieved by guarding the own shore with bot armour and infantry. Krecksnutte’s squad caused trouble on the enemies side of the map.
It seemed that Cerberus had not yet shaken off the shock of the sudden increase in opponent ability, so Kronos managed to maintain a firm hold over the game, managing to win by 365 tickets.

Game 3: Hainan Resort Infantry

Coming off those 2 victories, Kronos’ HC were quite pleased with themselves. So they went onwards, to strike the final blow to Cerberus today. Toben and Medic again cooperating to secure the back caps D and E, Joe pushing the flanks and Krecks and Cookies attacking the centre; that was the gameplan.
In the start, Cerberus managed to hold the initiative, getting to C and capping it first. But luckily, Joe managed to push through on A side, gaining Kronos that so important bleed. Having a flag in your back owned by the enemy throws one’s team off balance. So when Cerberus pushed back into A, C was firmly in Kronos’ hand. Flags flopped back and forth on Cerberus side of the map, while Krusty and Toben’s MAV+Mortar combo shut down most offences into Kronos’ territory.
One final struggle from Cerberus brought a bloody fight to Echo, demanding both defensive squads to deal with it, temporarily giving Cerberus the flag advantage. But yet again, Kronos’ managed to stabilize, driving home a 287 ticket win.

Overall one can say that Kronos has made a lot of progress when it comes to learning how to play together as a team. But one must be careful to not indulge oneself in these victories, as we may have lit a fire in the still leading Cerberus team. Kronos got a taste of how difficult it can be to break them, and I expect the next week to be one of the fiercest battles this season of LoD has seen.

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nice job toben , we did well and had fun… i loved the first video and the second

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Loving the write-ups 🙂

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LoD Recap April 27

Game 1: Altai Range Infantry

This week, the voice of the few brought the engagement to the mountains of Altai. Unfortunately, both Army Divisions seem to have forgotten to bring their motorized undercarriages. This was especially hurtful to the Kronos side, as they had to deploy as the US team, spawning 200m further away from the center of the map compared to Cerberus’s Chinese PLA. To make up for this, Kronos tried to bundle up their forces, charging into D from E-side.
The first wave was easily repelled by the comfortably set-up Cerberus forces. But with time came success, as Kronos managed to sneak around and take control over D from the other side of the mountain.
Time was a problem though. Since moving between flags was very slow, that One-flag bleed which Cerberus maintained over Kronos constantly ate away at the ticket pool. Since D flipped into Cerberus possession more often than not, Toben’s squad decided to take their back caps from them.
For quite a while this moved the initiative into Kronos’ court, but coming back from a 500-ticket Cerberus lead was no small task. In the end, the game was lost by 400-something tickets.

Game 2: Dawnbreaker Vehicle

Both armies ‘quartermaster’ deserves a proper smackin’, as apparently he misplaced the vehicles into the Chinese city-scape of Dawnbreaker. But alas, Kronos faced of their foe once again, with Brian taking charge over the Armoured forces, MedicNL taking to the skies and Toben and Krecks posing as the main infantry force.
This turned out to be the fierce fight that it promised to be from last weeks performance. Kronos took the initiative on the flags, capping ABC before Cerberus could. But at the same time, Cerberus bested Kronos in both air and ground vehicles. Still, that did not stop them from delivering one hell of a fight. Flags flipped back and forth faster than I could list here. Taxi-Jets were dropping left and right, while tanks and choppers duked it out among themselves. But in the end, Cerberus was the team holding on to more flags, killing Kronos by a thousand papercuts. Cerberus won by 132 tickets.

Game 3: Operation Locker Infantry

You may be excused to think that OP Locker would be relaxing to the weary minds of Kronos High Command. But you would be mistaken here.
In the furst push to Charlie, Kronos managed to almost completely wipe out Cerberus, leaving only a few Guard dogs in their’ way. Advancing on all fronts, Kronos pushed Cerberus all the way back to E. But with chaos comes opportunity, which Cerberus promptly used to slip a squad through towards B.
Toben’s squad commenced the hunt as good as they could, but Kronos’ lines were breached, opening all flags up for capture. HC’s comm lines were running hot, as they tried not to collapse under the two sided pressure. They found success, even full capping the battlefield for a while.
Their efforts were rewarded with a 300-ish ticket lead, which they managed to carry through to the end (more-or less). To the big relieve of all, the game was won by 240-ish tickets.

Overall, with the exception of asymmetrical Altai, this turned out to be the close fight I promised last week. But we were missing a few players, only sporting 4 incomplete squads, which made the games a lot more hectic.
Let’s keep the fight up Kronos!

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LoD Recap May 4th

Game 1: Outbreak Infantry

There once was a people, living blissfully in the forest. Among them, they harboured masters of cavalry combat, adepts of archery as well as famed healers. At a time, where this people was undergoing a wonderful transformation; one might call it a second coming of the folk’s spirit named “teamplay”; they found themselves under attack by a neighbouring tribe.
This tribe was much older and more experienced. They knew where and when to strike our people, catching them without their undercarriages. Their wooden homes, located at the centre of this communal forrest, were set ablaze immediately, leaving the warriors of our brave nation scattered.
But destroying their homes was not enough for the invading tribe. They ransacked the holy temple of the waterfall and brought death and destruction upon the people’s barracks.
Little cell’s fighting a desperate battle to regain a foothold near the invaders camp were living on borrowed time.
Records of this initial time are scarce, probably lost when the young nation was scared away from their homes. No one is sure of the toll that this slaughter took upon them, though later some people speculate that more then 400 tic’ets, the nations essence of life, had been lost to the evil tribe.
Though the nation lived to fight for a future, a future in which their friends and children may gain a hand up over the tribe. But the time was not now.

Game 2: Sunken Dragon

Quarrels continued over the years and decades to come, with the tribe chasing after the nation, no matter where they looked for refuge.
This next tale tells us of a battle that took place near a great see, upon which old civilizations had built an impressive but now come down floating temple of the dragon. It tells the story of a young man, who had joined the nation only a few months earlier. Nonetheless, his devotion to the cause was unwavering. Stories of old, of the invasion and the plight of the young folk had inspired him to take arms against the menace that was the tribe. So he joined a fellowship of four other warriors, composed out of both experience and youthful vigour.
Now, the had come for him. The fellowship took up arms, joined the master of the Great LittleWarBird and took to the skies. ‘This time’, the leaders of our young hero had said, they would not lay down and let the evil tribe ravage over us. ‘We would take the fight to them, strangle their ambitions with our rage and determination’, his leaders had said. But our young hero could not help to feel uneasy. Time and time again the tribe had proven to be vicious, not being stopped by anything that the nation lay in its path.
But so the fellowship threw themselves into the brawl. Stories get conflicting, and there is not much we know of the fate of the fellowship. Some say the five of them were fighting dozens of tribe warriors in a big cave, that had multiple levels, going up all the way into the sky. Others say that the fellowship threw themselves into the maw, trying to block tribal reinforcements to enter the fight. Sure, a lot of these tales were hyperbolic, but there is one tale that holds truth.
The fellowship fought the enemy near the entry of the tribes base camp, fending off waves after waves of attackers. This fight came at a cost. Some of his fellows were knocked down, and our hero could do nothing but watch as the tribe wailed upon them with their vicious jumping fighting style. His fellowship-leader was howling at his mates to survive and to get back into the fight, but projective after projectile pierced their cover, widdling away whatever strength the fellows had left.
Man after man fell, until it was only his leader and the young hero himself who were left standing.
The leader continued to cry out, but over the sound of battle the sense behind what he was saying got lost.
And then our hero saw, a projectile, directly aimed at his leader. Himself he had nothing left to defend himself with. So there was only one thing our young hero knew he could do. He used the bond that the whole fellowship shared with their leader to fling himself forward, into the fray.
The projectile pierced his chest, but his leader was saved. He himself had joked to his fellows how it was his special ability to soak up bullets; to protect others by putting himself on the line. Now, as the fellows got to their feet behind their leader, seeing their mate fading away, they finally believed him. It is a story they would carry forward into the future.
Even though the battle was lost closely, the sacrifice of our young hero is something that inspired his fellowship, to keep the fight up, no matter how hopeless it may seem.

Game 3: Operation Metro

Now, I wouldn’t tell you this story if it only contained death and defeat. For during their fight, the young nation grasped at their glimmers of hope, to turn them into small victories whenever they could. There was this one time at the caverns of Mahl’op Metro, where bands of nation warriors held the central core against the invading waves of tribe assailants.
No one really know what heroics were transpiring within the expanses of that cave system. There was speak of a man who bested his enemies with nothing but bow and arrow; scores of defenders holding the line with shield and knife. Other tales were lost among the screams of battle, which the nation could celebrate as a victory, regaining more than 100 tic’ets.

I fear this is where we have to stop for today, my dear young ones. But we’ll return to their world, sooner than you may think.

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[The new Recap is up! Find it on the front page.]

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Be ready…
Tonight 2100 UTC+2

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