Spring Patch brought sorrow to all high ROF gun magdumping players with its nerf on spread for weapons like AEK or MG4. I also noticed many of you aren’t too good at killing enemies efficiently.
Before we start – what did the Spring Patch change? Answer’s simple – DICE LA made high rate of fire guns accumulate random spread quicker and increased the time of spread decrease. In other words you can’t magdump AEK into enemy 100 meters from you with your macr… ekhm, perfect recoil management because bullets will fly everywhere after 3 shots.
How do the guns work in BF4?
Every gun has many numbers assigned to it, but I’ll explain just few most important ones:
– Recoil Up means how much gun kicks upwards with every shot, it’s linear so you can fully compensate it
– Recoil Left and Right means how much gun kicks to the sides, game chooses random number between left and right recoil amount and kicks for that number, which means you can’t control horizontal recoil
– First shot multiplier multiplies upward recoil for the first shot on full auto or the last shot in burst for burst-fire
– Spread increase per shot means how much degrees will your bullet deviate from the center of crosshair with each subsequent shot until you release the trigger allowing the accumulated spread to decrease and vanish
Now let’s talk about guns
You should always aim for the most versatile gun for a map, eg. fast enough to be effective inside the factory on Zavod but not too spready to miss people on B hills when on B flag. I’ll point you few guns I find useful on most maps.
– M16A4 and M4 – great all-rounder, easy to control despite 800 RPM though might be hard to use for not skilled player (jamming when clicking mindlessly). I clicked 2000 soldiers to death in less than 2 weeks with M16.
– AN-94 – due to burst delay the best gun for magdumping right now, just get used to its recoil on Test Range, put it on burst fire mode and dump all the bullets into enemies. Due to game mechanic delay between bursts is long enough for spread to reset allowing you to stay as accurate as horizontal recoil lets you be. Also basically impossible to jam on burst-fire. And you should call it Abakan because it sounds cooler.
– AK-12 and AKU-12 – put it on burst fire mode for free 100 rounds per minute, 650 RPM on full-auto vs 750 RPM on burst-fire. Middle ground between M16/M4 and AN-94.
– QBB-95 and LSAT – all-rounders for your friendly neighborhood Ammoguy. Almost no recoil and low spread increase. QBB for magdumps, LSAT for tap-firing.
– RPK-74M – after Spring Patch buff one of the most versatile LMGs in game, combines high damage model (20 minimum and 30 maximum damage) and low recoil (0.36 upward recoil on RPK vs 0.43 on Pecheneg)
– SCAR-H and ACE 52 CQB – they kick like a mule, both with recoil and damage. But once you learn to control their recoil you’ll find they don’t spread bullet so much allowing you to dominate close to medium range.
– AR160, AUG A3 and CZ-805 – three 700 RPM assault rifles. Choose AR160 for little vertical recoil, AUG A3 for quick bullets and the lowest spread or CZ-805 for awesome 2-round burst and almost no horizontal recoil
– SAR-21 – Singaporean laser pointer, long range dominator, just aim for the head in closer ranges
I also recommend you to compare gun stats on Symthic.com so you can choose the most effective gun statwise.
Now, when you have a gun of your choice…
You should decorate it with some attachments!
For barrel attachments:
– Muzzle break reduces vertical recoil and makes spread increase per shot higher, you shouldn’t use it as vertical recoil is the thing you can compensate for
– Flash hider basically hides muzzle flash but also makes spread decrease take longer, you shouldn’t use it at all
– Compensator makes being accurate on range easier since your gun doesn’t kick to the sides as much and you can focus on controlling vertical recoil. Unfortunately it makes spread increase per shot higher.
– Heavy barrel is the best choice for most low-medium RPM guns, it significantly decreases base spread, slightly decreases spread increase per shot at cost of ~20% higher vertical recoil. The one you can compensate. Just don’t put it on SCAR-H unless you’ve enjoyed shooting sky with LMGs back in Day of Defeat.
– Suppressor for being sneaky beaky like, just mind that your bullets are ~70% slower now.
– Bare barrel is recommended if you don’t mind some horizontal recoil and your gun doesn’t spread as much
And for underbarrel attachments:
– Stubby/potato grip decreases spread increase per shot meaning you can do longer bursts without spread throwing bullets everywhere
– Angled/folding grip decreases first shot multiplier
– Ergo/vertical grip gives tighter hip-fire spread
Unfortunately all those grips make spread decrease take longer by 33% meaning you need to wait longer between bursts for cumulated spread to vanish
Now that you have beautifuly garnished gun in your hands…
Some basic aiming tips from a rather accurate player
– Get better mouse and mousepad – read about angle snapping and jitter, two things in your way for perfect aim except for your muscle memory
– Lower your sensitivity in game – most professional CS:GO players play on 400 DPI and low sensitivity
– Try predicting where your enemies might be and aim there, don’t be afraid to pre-shoot
– Don’t move when shooting at longer ranges – base spread for assault rifles when not moving is 0.2 – 0.25 and when moving it’s 0.8 – 1.0. Heavy barrel reduces not moving spread by 50% and moving by 15%
– Drink a coffee or big mug of strong tea – caffeine/theine shot helps you reflex to shoot stuff quicker
For further reading/watching I recommend Symthic forums and videos on YouTube made by guy called MarbleDuck
Our Rather Short Shooting Stuff Guide ends here, now go and shoot stuff, increase that pitiful K/D of yours and lead your team to victory!